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Fair Play & Trust Center

Fair play you can verify.

Equal starts, server-owned results, replay evidence, and a clear review path keep every outcome inspectable.

Equal startLive server validationReplay-backed evidence
How results are protected

Four rules define a fair match.

These are system boundaries that can be checked against the implementation—not vague claims that every network or device performs identically.

Every player enters from the same configured starting state; no paid stat or movement advantage is applied.
The browser requests aim, boost, and extraction. The server owns position, speed, collision, mass, carry, placement, and result.
A deterministic replay check compares the completed run with the stored authoritative report.
Ordinary latency, jitter, loss, reordering, reconnects, touch input, strong performance, or match outcome alone are not proof of cheating.
Multi-layer anti-cheat

Protection runs before, during, and after every match.

No single behavioural indicator is treated as conclusive on its own. Prevention, authoritative verification, retained evidence, and human-reviewable decisions work together to protect legitimate players and isolate uncertain results.

01 · Prevent

Server-authoritative validation

Clients request only permitted actions. The server validates those requests and owns movement, collision, carried value, placement, extraction, and the final result. Invalid or abusive traffic can be rejected, rate-limited, or disconnected.

02 · Verify

Replay-backed results

Completed matches are checked against the authoritative report and deterministic replay evidence. An inconsistency can pause routine finalization and preserve the case for investigation instead of silently accepting an uncertain outcome.

03 · Review

Evidence before action

Integrity and financial-risk cases are assessed against retained evidence. Material measures are proportionate to the case, reviewable by a person, and corrected when an appeal succeeds.

Player rules

What crosses the line.

Competitive advantage must come from play—not software, coordination, identity abuse, or manipulation outside the intended rules.

Rule 01

No automation

Bots, automation, unauthorized clients, or attempts to submit server-owned state

Rule 02

No service abuse

Exploits, intentional protocol abuse, denial-of-service activity, or evading rate limits

Rule 03

No manipulation

Collusion, multi-accounting, match manipulation, account sharing, or identity misrepresentation

Rule 04

No financial abuse

Fraudulent deposits or withdrawals, sanctions evasion, and misuse of review or support systems

Review process

A disputed result follows stored evidence.

Use Support with a match or transaction reference. A screenshot can help explain the issue, but the server report, replay evidence, match stage, ledger, and incident record provide the authoritative review trail.

01 · Open

Identify the result

Provide Match ID or Room ID, mode, approximate UTC time, visible result, and the exact part you dispute. For a wallet issue, include the Base transaction hash.

02 · Compare

Check report and replay

The review compares the stored terminal report, participant results, replay recomputation, applicable match stage, settlement state, and relevant service incidents.

03 · Resolve

Record an evidence-based outcome

Possible outcomes are settlement as recorded, an eligible pre-threshold void/refund, a correction, or further investigation. A complaint alone does not guarantee a refund.

Money and integrity

Cash rules are visible before every paid queue.

Cash Arena is in a limited rollout and is not yet available to every account. The rollout is expected to reach 100% of otherwise eligible accounts in supported locations by 1 September 2026; age, identity, security, risk, and live service checks continue to apply. Before confirmation, the screen must show the buy-in, fee, maximum possible loss, prize formula, settlement state, and any review hold.

Protective hold

Uncertain results do not settle silently

Where Cash access is enabled, a replay mismatch, integrity case, or financial risk review may pause settlement. A hold is not itself a finding against a player.

Void boundary

Match stage matters

An eligible, authorized platform void before meaningful gameplay returns the full locked amount, including the displayed fee. After that threshold, stored evidence requires review and a refund is not automatic.